Filtering by Category: dolls

of the flesh: gestation station

Added on by Jourdan.

An odd pre-existing fascination with all things flesh magnetically drew me to the dolls. Their naked pinkness piled high in the Toynado detritus just begging to be touched, but in the subtlest and most pitiful of ways. Dolls are meant to be played with. They are mini fake humans designed for imaginative interactions. But the dolls I discovered had been hidden away from sight for quite some time. Their dismembered limbs gathering dust in the corner – a morbid mass grave for playthings of the past.

In such a place as Elsewhere, a living museum, a breathing organ of objects always in flux, nothing, no matter how beaten and broken, deserves to be hidden away. My project has been a joint attempt to enliven both the dolls and the place in which I’ve chosen to install them – formerly known as the hotel lobby – an underutilized light-filled area on the 2nd floor at the front of the building. This space will now function as both lounge and creative work area, a space for gestation and growth of all kinds.

One of the many reasons I am so drawn to the flesh as both material and metaphor in my work is because of its regenerative qualities and capabilities. It serves as protector and barrier from outside dangers, as well as our primary sense organ, allowing us to feel and respond to the world around us. In this project, I have endeavored to work and play with the doll parts, the imitation flesh, to enliven it so that it may mimic human flesh not only in form, but also in manner, fostering growth of new projects and ideas.

The dolls have said goodbye to their old lives as objects and playthings. Their individual identities have been dissolved in attempt to further a collective consciousness, a collaborative ascension that is equally weird, hopeful, playful, and macabre. As their parts rearrange and flow in unexpected formations, viewers are encouraged to explore with child-like curiosity and discovery.



what to do with the hairless heads...

Added on by Jourdan.
I've got a BUNCH of doll heads that I must incorporate into my project - however it is important to me that their identity be dissolved. They have already been scalped and their eyes have been gouged (sounds so violent, I know) so I'm trying to figure out what to do with what's left of their faces. I tried melting them... and the following 2 images are what resulted...

And this is what they look like all chopped up. If I decide to take this route I'm going to need lots of helpers... it takes forever!

getting started - a proposal of sorts

Added on by Jourdan.
This photo was taken for my profile on the Elsewhere website. I couldn't resist this mountain of dolls hidden away in the attic.  

Yesterday I met with the Elsewhere curators to discuss my project proposal... it goes a little something like this...

The dolls are lonely. They’ve been in the dark far too long. I’ve come to rescue them from the toynado (see below) detritus and give their dismembered limbs a reason to live, a way to live. After all, this is a “living” museum, isn’t it? It’s time to bring the fleshy fake mini humans back into our living space. To turn their peachy plastic skin into an organ of interaction and discovery.

In addition to doll limbs, I’d also like to incorporate the truncated arms and legs of the mannequins I’ve seen laying around. Like dolls, mannequins are human stand-ins, but rather than objects of play, they are instruments of display.  

I plan to build an immersive and interactive space/structure out of the doll and mannequin parts that will function as both playground and work station. Who says work and play can’t co-exist? The parts will come together to comprise a fleshy mass, an ambiguous super doll-thing that responds to human touch. Hinges and pulley systems will facilitate motion and interactions, causing parts to wiggle and rise when poked and pulled in just the right places. Seating and a desk-like surface will be integrated into into the design, to encourage playful banter and brainstorming sessions for collaborators of all sorts.

Flesh is the human body’s largest, toughest, most sensitive organ. By it and through it we experience and respond to our surroundings. Using the inanimate doll flesh, I will create a new kind of organ: one that fosters play and the gestation of big wild and crazy ideas, in which nothing is too absurd. Organ and incubator.

For my work, this project is an attempt to integrate my immersive 3-D environments and my 2-D collages. Seeing the doll/mannequin parts as collage elements, I plan to construct a space that might resemble one of my collages, come to life. The viewer is an actor in the real-life collage/construction, pulling, poking, and prodding at odd (yet compelling) orifices and protrusions, evocative of human form. 

Kim Holleman - Toynado - 2007 - 8' x 5' x 10'